Hello again

It gives me great pleasure to tell you that I have solved the problem of the
flickering overlay. I now have a fully functional, fast way of creating
crisp, scaleable 2D graphics by drawing directly onto the Canvas3D. The
48fps without overlay now drops to 42 +-5fps with overlay. Neither animation
(behavior) nor drawing code is very optimized, but can easily be fixed...so,
overall, I'm a happy man. I can't stop looking at it :)

The solution, though very simple, seemed to elude me as it does others. I'll
post snippets later on when I'm satisfied with the sequence of things. FYI -
It's running as an Applet on a layer in a browser (Firefox). The applet
implements an interface to network with two other applets on the same page
(one of which is another 3D scene). It's going well! Java3D pulled through
and gave me the tools I needed for this rather complex undertaking.

Hennie

PS:
It's 3am and I am coding. Have I become.........a geek?!

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