That's great news Hennie. I'm sure the community would appreciate simplified sample code if you can provide it (I'll host it on my webserver so it isn't lost to the community if you provide it).
- John Wright Starfire Research Hennie Kotze wrote:
Hello again It gives me great pleasure to tell you that I have solved the problem of the flickering overlay. I now have a fully functional, fast way of creating crisp, scaleable 2D graphics by drawing directly onto the Canvas3D. The 48fps without overlay now drops to 42 +-5fps with overlay. Neither animation (behavior) nor drawing code is very optimized, but can easily be fixed...so, overall, I'm a happy man. I can't stop looking at it :) The solution, though very simple, seemed to elude me as it does others. I'll post snippets later on when I'm satisfied with the sequence of things. FYI - It's running as an Applet on a layer in a browser (Firefox). The applet implements an interface to network with two other applets on the same page (one of which is another 3D scene). It's going well! Java3D pulled through and gave me the tools I needed for this rather complex undertaking. Hennie PS: It's 3am and I am coding. Have I become.........a geek?! =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
=========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".