have a look onto  getLocalToVworld(Transform3D);

René
(another beginner)

Eli Dylan Lorimer wrote:

> Hi J3D Studs, I have a simple wireframe cube displayed (extends
> Shape3D).
>
> Using the following, I can programmatically get at the coordinates:
> //////////////// Point3d[] coordinates = new Point3d[24]; for(int
> n = 0; n < 24; n++) { coordinates[n] = new Point3d(); }
> IndexedQuadArray geom = (IndexedQuadArray).getGeometry();
> geom.getCoordinates(0, coordinates);
>
> System.out.println("coordinateFirst = "+coordinates[0].toString());
> ////////////////
>
> I've allowed this cube to be transformed by the mouse - moved
> around, scaled, and rotated.
>
> No matter what the state of the cube though, they coordinates I get
> in the above code are the same. I can't for the life of me figure
> out how to get the real coordinates of this cube. If I've enlarged
> the cube to be absolutely enormous, I still get the same coords as
> if it is really small.
>
> Please, anyone...how can I get the true coords of this cube?
>
> cheers.
>
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