have a look onto getLocalToVworld(Transform3D); René (another beginner)
Eli Dylan Lorimer wrote: > Hi J3D Studs, I have a simple wireframe cube displayed (extends > Shape3D). > > Using the following, I can programmatically get at the coordinates: > //////////////// Point3d[] coordinates = new Point3d[24]; for(int > n = 0; n < 24; n++) { coordinates[n] = new Point3d(); } > IndexedQuadArray geom = (IndexedQuadArray).getGeometry(); > geom.getCoordinates(0, coordinates); > > System.out.println("coordinateFirst = "+coordinates[0].toString()); > //////////////// > > I've allowed this cube to be transformed by the mouse - moved > around, scaled, and rotated. > > No matter what the state of the cube though, they coordinates I get > in the above code are the same. I can't for the life of me figure > out how to get the real coordinates of this cube. If I've enlarged > the cube to be absolutely enormous, I still get the same coords as > if it is really small. > > Please, anyone...how can I get the true coords of this cube? > > cheers. > > =========================================================================== > > > To unsubscribe, send email to [EMAIL PROTECTED] and include in > the body of the message "signoff JAVA3D-INTEREST". For general > help, send email to [EMAIL PROTECTED] and include in the body > of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".