Bob,

That was my problem.  We had an old patch for OpenGL which we needed for a
previous version of Java3D.  When I took it out, and went back to the
original / delivered OpenGL, it started working!

Thanks to everyone,
Marvin


> ----------
> From:         [EMAIL PROTECTED][SMTP:[EMAIL PROTECTED]]
> Sent:         Thursday, December 17, 1998 2:52 PM
> To:   [EMAIL PROTECTED]
> Subject:      Re: [java3d] OutOfMemoryError
> 
> Hi,
> 
> I had this same problem a while back.  It turned out that the OpenGL
> drivers for my video card where old, and simply updating them fixed the
> problem.  My card is a 4MB STB Riva 128, and I was running Java3D
> Alpha3/Beta1 and JDK1.2 Beta4 at the time.  You should be able to find
> some
> other ideas and help in the list archives (that's how I got the help to
> get
> my problems fixed back then).
> 
> Good luck,
> 
> Bob
> 
> "Brown, Marvin" wrote:
> 
> > Using JDK1.2 and Java3D 1.1 on a Windows 95 platform, I get this memory
> > error.
> >
> > Any ideas?
> >
> > Thanks,
> > Marvin
> >
> > C:\jdk1.2\demo\java3d\HelloUniverse>dir
> >
> >  Volume in drive C is 033198
> >  Volume Serial Number is 0A45-4552
> >  Directory of C:\jdk1.2\demo\java3d\HelloUniverse
> >
> > .              <DIR>        12-16-98  4:25p .
> > ..             <DIR>        12-16-98  4:25p ..
> > HELLOU~1 HTM           311  12-07-98  1:22a HelloUniverse.html
> > HELLOU~1 JAV         4,016  12-07-98  1:22a HelloUniverse.java
> > HELLOU~1 CLA         2,264  12-07-98  1:53a HelloUniverse.class
> >          3 file(s)          6,591 bytes
> >          2 dir(s)   1,154,830,336 bytes free
> >
> > C:\jdk1.2\demo\java3d\HelloUniverse>java HelloUniverse
> > java.lang.OutOfMemoryError
> >         at javax.media.j3d.Renderer.run(Compiled Code)
> >
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