Bob,
That was my problem. We had an old patch for OpenGL which we needed for a
previous version of Java3D. When I took it out, and went back to the
original / delivered OpenGL, it started working!
Thanks to everyone,
Marvin
> ----------
> From: [EMAIL PROTECTED][SMTP:[EMAIL PROTECTED]]
> Sent: Thursday, December 17, 1998 2:52 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [java3d] OutOfMemoryError
>
> Hi,
>
> I had this same problem a while back. It turned out that the OpenGL
> drivers for my video card where old, and simply updating them fixed the
> problem. My card is a 4MB STB Riva 128, and I was running Java3D
> Alpha3/Beta1 and JDK1.2 Beta4 at the time. You should be able to find
> some
> other ideas and help in the list archives (that's how I got the help to
> get
> my problems fixed back then).
>
> Good luck,
>
> Bob
>
> "Brown, Marvin" wrote:
>
> > Using JDK1.2 and Java3D 1.1 on a Windows 95 platform, I get this memory
> > error.
> >
> > Any ideas?
> >
> > Thanks,
> > Marvin
> >
> > C:\jdk1.2\demo\java3d\HelloUniverse>dir
> >
> > Volume in drive C is 033198
> > Volume Serial Number is 0A45-4552
> > Directory of C:\jdk1.2\demo\java3d\HelloUniverse
> >
> > . <DIR> 12-16-98 4:25p .
> > .. <DIR> 12-16-98 4:25p ..
> > HELLOU~1 HTM 311 12-07-98 1:22a HelloUniverse.html
> > HELLOU~1 JAV 4,016 12-07-98 1:22a HelloUniverse.java
> > HELLOU~1 CLA 2,264 12-07-98 1:53a HelloUniverse.class
> > 3 file(s) 6,591 bytes
> > 2 dir(s) 1,154,830,336 bytes free
> >
> > C:\jdk1.2\demo\java3d\HelloUniverse>java HelloUniverse
> > java.lang.OutOfMemoryError
> > at javax.media.j3d.Renderer.run(Compiled Code)
> >
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