> Date: Tue, 12 Jan 1999 12:51:18 +0000 (GMT)
> From: Jon Beniston <[EMAIL PROTECTED]>
> To: Dan Petersen <Daniel.Petersen@Eng>
> cc: [EMAIL PROTECTED], [EMAIL PROTECTED]
> Subject: Re: [java3d] Lights
> MIME-Version: 1.0
> 
> 

> 
> What's the best way of generating normals? Vector cross product or is
> there something in the API. Also, if they have to be normalised, what's
> the best way of doing that and to what degree of accuracy must they be
> normailsed too? Cheers,
> 
> Jon Beniston.
> 
>

There is a Java 3D utility class available to calculate normals.  The javadocs
should describe how to use it.


Dan Petersen
Java 3D Team
Sun Microsystems

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