This may be a dumb question, has anyone found a way to use the regular awt
components inside a 3D world?

I'm thinking of something like taking the user interface frame from an
existing class or applet and attaching it to a face of a Box. The frame
could contain any of the standard container objects or components including
Labels, Buttons, Panels, TextFields, Canvas, even another Canvas3D.
(hmmm.... non-linear recursive worlds?)

A lot of these components already have a pseudo 3D look to them anyway.

I've never heard of anything like this, and if it isn't possible, it's no
big deal. It just seems to me that it should be possible, a window on a
monitor is just a collection of pixels, not to different from an image file,
a button is pixels with behaviors attached and some way to sense the mouse.

Seems if java could make these things work, and simple to implement,
developing interactive worlds could be a lot easier.


Anyway.............. just thinking out loud   : )

Don Casteel

Manufacturing Engineer
TEXTRON Automotive Company -- Athens Operations
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        Voice:  (423)744-1109
        Fax:    (423)744-1112
        Pager:  (423)744-1129  -- 109
                Internet:       [EMAIL PROTECTED]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


=====================================================================
To subscribe/unsubscribe, send mail to [EMAIL PROTECTED]
Java 3D Home Page: http://java.sun.com/products/java-media/3D/

Reply via email to