Not really sure, but I doubt it, especially when you are using a hardware
accelarated rendering card.  

However, you might take a look at the free PortoPac Java/VRML utilities
from Electrohouse (http://www.em7.com/em7Products.htm#PROTOPAC).  It
provides a number of GUI, navigation and database access tools for VRML
worlds. The download is a bit hard to find on their download page - its the
button at the top.  Supposively these will be released as open source
someday in the not too distant future.

At 04:54 PM 1/29/99 -0500, Casteel, Don wrote:
>This may be a dumb question, has anyone found a way to use the regular awt
>components inside a 3D world?
>
>I'm thinking of something like taking the user interface frame from an
>existing class or applet and attaching it to a face of a Box. The frame
>could contain any of the standard container objects or components including
>Labels, Buttons, Panels, TextFields, Canvas, even another Canvas3D.
>(hmmm.... non-linear recursive worlds?)
>
>A lot of these components already have a pseudo 3D look to them anyway.
>
>I've never heard of anything like this, and if it isn't possible, it's no
>big deal. It just seems to me that it should be possible, a window on a
>monitor is just a collection of pixels, not to different from an image file,
>a button is pixels with behaviors attached and some way to sense the mouse.
>
>Seems if java could make these things work, and simple to implement,
>developing interactive worlds could be a lot easier.
>
>
>Anyway.............. just thinking out loud   : )
>
>Don Casteel
>
>Manufacturing Engineer
>TEXTRON Automotive Company -- Athens Operations
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=============
Jerry Isdale
 email: [EMAIL PROTECTED]     ISX Corporation
 phone: (818)706-2020       4353 Park Terrace Drive
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 web: http://www.isx.com/~jisdale
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