I use the GeometryInfo object to dram a dodecahedron (12 connected
pentagons). I used the normals generator and 
everything works fine. If I set a texture, it is mapped fine but 4 pentagons
have reversed normals so the pentagones appeared black. If I put a partially
transparent texture, I can see that these faces are in fact drawn using
black.
any help appreciated.
renaud

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