I use the GeometryInfo object to dram a dodecahedron (12 connected pentagons). I used the normals generator and everything works fine. If I set a texture, it is mapped fine but 4 pentagons have reversed normals so the pentagones appeared black. If I put a partially transparent texture, I can see that these faces are in fact drawn using black. any help appreciated. renaud ===================================================================== To subscribe/unsubscribe, send mail to [EMAIL PROTECTED] Java 3D Home Page: http://java.sun.com/products/java-media/3D/
