> I tried this and the background image is realy transparent! 
> But, does anybody try to do what I am doing?
Yes I do : have a transparent image mapped onto a geometry. I confirm again
that
setting a transparent attribute with a value of 0f AND having MODULATE in
the texture attribute
will show you image with transparency. BUT as I said in a previous mail, in
that case, your object will be drawn
after ALL opaque objects and *ONLY* reading the z-buffer (unless you unset
this option in the view class, see
setDepthBufferFreezeTransparent method.
This is a problem, and maybe with picking issues. Don't be desesperate, I
guess sun people will read
their mails soon  ;^)

renaud

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