I have 3 visible objects in my world, a Box (primitive and non-moving) and 2
Shape3D boxes (moving). I have written a Behavior class to detect collisions
between the objects and this works fine.

The problem is I don't want the moving boxes to detect the collision with
the static, non-moving  box. A collision should be signaled when they
collide with one another and at no other time.

Is there any way of excluding an object from collision detection.

Can anybody help?

Thanks..


Gareth.

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