No LOD? Sure there is. Look at the DistanceLOD object, and the LOD example
in the Java 3D demos directory for details.
srp
Bobby Kennedy wrote:
> I'm pretty sure that there's no LOD stuff in Java3D, my guess is your have
> to implement it on top yourself. As for other ways to do LOD, two other
> techniques I know of are decimation of triangles, and vertex merging.
> Happy hunting.
>
> Bobby
>
> __________________
> University of Virginia, Computer Science IV
> [EMAIL PROTECTED]
> http://www.people.virginia.edu/~rwk4d
>
> On Wed, 14 Apr 1999 [EMAIL PROTECTED] wrote:
>
> > Has anyone seen any implementation of ProgressiveMeshes in Java?
> > ProgressiveMeshes seem to be a
> > nice technique for doing very smooth level of detail rendering. I would
> > also be interested if there are any other techniques
> > that people use for doing LOD.
> >
> > Regards
> >
> > Heiko Grussbach
> > [EMAIL PROTECTED]
> >
> >
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