My bad, sorry about that - looks like there is LOD after all.
Thanks,
Bobby
__________________
University of Virginia, Computer Science IV
[EMAIL PROTECTED]
http://www.people.virginia.edu/~rwk4d
On Wed, 14 Apr 1999 [EMAIL PROTECTED] wrote:
> No LOD? Sure there is. Look at the DistanceLOD object, and the LOD example
> in the Java 3D demos directory for details.
>
> srp
>
> Bobby Kennedy wrote:
>
> > I'm pretty sure that there's no LOD stuff in Java3D, my guess is your have
> > to implement it on top yourself. As for other ways to do LOD, two other
> > techniques I know of are decimation of triangles, and vertex merging.
> > Happy hunting.
> >
> > Bobby
> >
> > __________________
> > University of Virginia, Computer Science IV
> > [EMAIL PROTECTED]
> > http://www.people.virginia.edu/~rwk4d
> >
> > On Wed, 14 Apr 1999 [EMAIL PROTECTED] wrote:
> >
> > > Has anyone seen any implementation of ProgressiveMeshes in Java?
> > > ProgressiveMeshes seem to be a
> > > nice technique for doing very smooth level of detail rendering. I would
> > > also be interested if there are any other techniques
> > > that people use for doing LOD.
> > >
> > > Regards
> > >
> > > Heiko Grussbach
> > > [EMAIL PROTECTED]
> > >
> > >
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