Hello everyone!

We are trying to create a STADIUM kind of a scene using Java 3D. The
graphic artist prepares this in 3D Max - saves it as VRML and then we
program the same using Java 3D. Firstly, is this feasible - is it the
best method??

Also, we have various camera positions for the stadium. When we want to
change the camera position from one particular position of the stadium
to another for e.g. a top view of the stadium to a side view of the
stadium - it takes a LONG time (appx. a minute) to cut to the camera
position.

The stadium that we have has many textures. It has appx. 15 main objects
- the stadium ground, the hoardings etc. Each of this object has a
texture mapping which ofcourse is tiled (not a huge single image).

Could someone pls. tell us:
1. If changing the camera position does take so long. We are trying to
just cut from one camera position to another.
2. When we try to rotate/animate the camera it jerks very badly. The   
rotation is very very slow as it is rendering the entire stadium
repeatedly.

Any help would be greatly appreciated.

Our development platform is:
Pentium 200Mhz. 64MB RAM.
Our target platform is the same.

Thanks in advance.
rgds,
shilpa
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