I have been messing around with Java3D for a while now, but keep coming up
on the same problem - performance is lacking. Even on the HelloUniverse
applet the Java3D performance leaves a lot to be desired on a p2/400 with
Permedia2 based board in OpenGL and on a RageFury128 in DirectX. Is there a
platform on which Java3D performs well? If performance doesn't get better
soon, I'm likely to bypass it altogether and just build on the Java/OpenGL
implementations out there.
Why is it so slow!?!
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