Has anyone had this problem?  We load up pretty good scenegraphcs and
then free them up repeatedly.  I ran it on Optimizeit to verify that
everything was being freed up properly (parts that wouldn't free,
we re-used).  It shows the heap size to grow and shrink properly
with the size of the model.  That's the good part.

The bad part is that the NT TaskManager shows the VM size and 
memory usage increasing with every model.  This leads me to believe
that either the J3D native stuff isn't freeing up memory properly
or the OpenGL drivers are consuming a crazy amount of memory.  I sort
of feel it's the former.

Has anyone else run into similar behavior?

-- John
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