Anselm Hook wrote:
I need to extract polygon and vertex information from Java3D primitives such
as box and sphere.  I need it for some polygon soup based collision
detection....  and I'd rather not approximate those objects myself.

Doesn't quite seem obvious how to do this....  any tips?

 - Andy

=====================================================================
To subscribe/unsubscribe, send mail to [EMAIL PROTECTED]
Java 3D Home Page: http://java.sun.com/products/java-media/3D/

any reason why you need java3d for doing the tesselation job ? i did quite well
experiences with OpenGL Optimizer from SGI. OpenGL Optimizer has a very nice
representation of amthematical objects and has very good tesselation properties.

       Thomas

-- 
-------------------------------------------------------------------------
Thomas Ruge, Siemens Virtual Reality Center
private email: [EMAIL PROTECTED]
 


Reply via email to