Hello all,
I am animating a small number of objects from rotations and translations
determined from a file. At each time step, a full range of motions occurs (
roll, pitch, yaw, forward, sideways, up). Manipulation of the view angle
and zooming in/out are also available via mouse actions and buttons. The
motions are retrieved from a file and placed into a vector. They are then
retrieved from the vector and applied to the animation inside a loop.
The problem is this: when the animation is started (by a button), I
completely lose the ability to manipulate the scene with mouse or buttons,
including stopping the animation. I have to wait for it to run through all
the motions and then I regain the ability to use the GUI components.
The question is: is there a simple way of regaining access to GUI
components without having to thread out the whole GUI and the animation,
and trade time between them?
Any ideas welcome.
Cheers,
B
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