Hello all,

  I am animating a small number of objects from rotations and translations 
determined from a file. At each time step, a full range of motions occurs ( 
roll, pitch, yaw, forward, sideways, up). Manipulation of the view angle 
and zooming in/out are also available via mouse actions and buttons. The 
motions are retrieved from a file and placed into a vector. They are then 
retrieved from the vector and applied to the animation inside a loop.

 The problem is this: when the animation is started (by a button), I 
completely lose the ability to manipulate the scene with mouse or buttons, 
including stopping the animation. I have to wait for it to run through all 
the motions and then I regain the ability to use the GUI components.

  The question is: is there a simple way of regaining access to GUI 
components without having to thread out the whole GUI and the animation, 
and trade time between them?

  Any ideas welcome.

Cheers,

B

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