Out of curiosity, how are you animating without using another thread, and
why wouldn't you want to (use another thread)?

john


-----Original Message-----
From: Barry Walsh <[EMAIL PROTECTED]>
To: '[EMAIL PROTECTED]' <[EMAIL PROTECTED]>
Date: Friday, May 21, 1999 10:11 AM
Subject: [java3d] Predetermined Motion Animations


>Hello all,
>
>  I am animating a small number of objects from rotations and translations
>determined from a file. At each time step, a full range of motions occurs

>roll, pitch, yaw, forward, sideways, up). Manipulation of the view angle
>and zooming in/out are also available via mouse actions and buttons. The
>motions are retrieved from a file and placed into a vector. They are then
>retrieved from the vector and applied to the animation inside a loop.
>
> The problem is this: when the animation is started (by a button), I
>completely lose the ability to manipulate the scene with mouse or buttons,
>including stopping the animation. I have to wait for it to run through all
>the motions and then I regain the ability to use the GUI components.
>
>  The question is: is there a simple way of regaining access to GUI
>components without having to thread out the whole GUI and the animation,
>and trade time between them?
>
>  Any ideas welcome.
>
>Cheers,
>
>B
>
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