Hi!

I think I discovered a bug in the pickNode method of PickObject:

pickNode does search for a specified node-type in the specified
SceneGraphPath.
For this it first checkes the picked object (SceneGraphPath.getObject()) and
returns this if it is of the specified type. But if not it searches the
SceneGraphPath from the top to bottom and returns the first node of the
specified type. So the node nearest to the locale is returned instead of the
node nearest to the object as documented.

Sincerely, yours

 Michael Lorenz.
 ([EMAIL PROTECTED])

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