I'm pretty much using the "standard" code that's floating around for doing image capture from a Canvas3D (I think). I noticed recently, however, that it only works for the *first* canvas added to a frame. For the second canvas the captured image is always black. I tried swapping the order that the canvases were added to the frame (same code otherwise) and sure enough, the canvas that just worked when it was first was now coming out black when it was captured. Perhaps this is a bug (in Canvas3D?). --jon ____________________ Peculiar Technologies ____________________ Jon Barrilleaux 3800 Lake Shore Ave. Purveyors of [EMAIL PROTECTED] Oakland, CA 94610 Alternate Reality 510.444.4370 voc Augmented Simulation 510.444.0231 fax www.augsim.com and 3D Solutions
