While we're on this subject - Is it better to export solids from Autocad this way 
using 3DS, or use the VRMLOUT command to get a VRML 1.0 file and then run it through 
Crossroads to translate to VRML 2.0? I've tried both ways and can't see much 
difference.

Thanks,
Tom Richards
University of Bath, UK

-----Original Message-----
From:   John Foust [SMTP:[EMAIL PROTECTED]]
Sent:   Monday, June 21, 1999 4:44 PM
To:     [EMAIL PROTECTED]
Subject:        Re: AutoCAD R14 DXF's loader

At 11:46 AM 6/21/99 -0400, Casteel, Don wrote:
>One way I've gotten around this is to export (solids only) in 3DS format,
>then use "Crossroads" to convert from 3DS to WRL 2.0 then use the Java3D
>VRML loader

Yes, saving out to .3DS format automatically invokes all of AutoCAD's own procedures 
to convert all high-level geometry into the triangles necessary for the .3DS format.  
For that matter, you could save as .3DS within AutoCAD, then re-import those triangles 
and re-save as .DXF and you'd have polyface mesh DXF, which any good loader should 
handle.
- John

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to