What is the minimum coloring/lighting that I need to set up to see something other
than black void?
I have a fairly large trianglestriparray (manually created) that right now just
specifies
per-vertex color. I have no surface normals defined yet.
I have the View's front and back clip distances (and initial view position) set so
that I should be seeing
the object (it's about 20,000 meters (x) x 20,000 meters (z) x 1000 meters (y) in
size, so I've
put the viewplatform at 30,000m (z), 10000 m (y), 5000 m (x), and set the front
clip to 100m
and back clip to 50,000m.

I have no lights.

I expected to maybe see the edges of the triangles, in the color I specified in
the strip array.

Instead I see void.

what's the minimum next step I can take to start seeing something? Anything!

Eric

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