I would suggest using models built outside of Java3D and then morph key
frames into an animation. Take a look at the Morphing demo for a good
example.
-Javier Olivares
[EMAIL PROTECTED]
[EMAIL PROTECTED]
On Fri, 9 Jul 1999, Chad Zalkin wrote:
> I hope someone can help me out...
>
> I am trying to create an animation. I have a robot made of cylinders and
> spheres; very rough but it's not really supposed to look good yet.
>
> I need to animate the robot walking. I'm not sure how I should go about
> this. I thought maybe someone could give me some tips.
>
> Here's a design of how each leg is set up (so that a movement of one part
> will move the rest... best setup?):
>
> TransformGroup
> |-hip (sphere)
> |-thigh (sylinder)
> |-TransformGroup
> |-knee (sphere)
> |-leg (cylinder )
> |-TransformGroup
> |-ankle (sphere)
> |- foot (cylinder)
>
> These are the Ideas that I have:
>
> 1) create the legs in predefined positions and use switch nodes to animate
> but this is making too many objects, no?)
>
> 2) have arrays of Transform3D's or Vectors and apply them to the
> TransformGroups ( not very efficient? )
>
> 3) Use some kind of Mathematical transformations to the transformGroups
> (I'm not good at the math )
>
> 4) better ideas that I'm too dense to think of on my own?
>
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