Hello,
I think Interpolators are an easy way to create animations.
Look at the API-documentation (Interpolator and subclasses) and read the
Java 3D guide from java.sun.com/products/java-media/3D/index.html. Marco.
>I hope someone can help me out...
>
>I am trying to create an animation. I have a robot made of cylinders and
>spheres; very rough but it's not really supposed to look good yet.
>
>I need to animate the robot walking. I'm not sure how I should go about
>this. I thought maybe someone could give me some tips.
>
>Here's a design of how each leg is set up (so that a movement of one part
>will move the rest... best setup?):
>
>TransformGroup
> |-hip (sphere)
> |-thigh (sylinder)
> |-TransformGroup
> |-knee (sphere)
> |-leg (cylinder )
> |-TransformGroup
> |-ankle (sphere)
> |- foot (cylinder)
>
>These are the Ideas that I have:
>
>1) create the legs in predefined positions and use switch nodes to animate
> but this is making too many objects, no?)
>
>2) have arrays of Transform3D's or Vectors and apply them to the
>TransformGroups ( not very efficient? )
>
>3) Use some kind of Mathematical transformations to the transformGroups
>(I'm not good at the math )
>
>4) better ideas that I'm too dense to think of on my own?
>
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