Hi,

Bit of a newbie question, I don't have any prior knowledge of graphics, and I'm trying to use a RotPosPathInterpolator, I am having problems understanding the use of a Quat4f to specify orientation.

I have look at the Computer Graphics Principles and Practice book recommended in a previous e-mail on this subject but still can't really understand how I might calculate what numbers to put in my Quat4fs.

If anyone can think of a simple way to explain this or point me towards some resource on the subject I would be very grateful.

Jenni.

P.S. goal is to get spheres rotating on an arbitrary axis


 


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