Hi
Have you tried chapter 15 of Advanced Animation and Rendering Techniques
by A. Watt, M. Watt? (Addison Wesley /ACM press, New York, 1992). This
chapter contains a detailed discussion of quaternions, and includes sample
code.
Regards,
Tim Eavery
On Wednesday, August 04, 1999 4:41 PM, Jennifer Evans
[SMTP:[EMAIL PROTECTED]] wrote:
> Hi,
>
> Bit of a newbie question, I don't have any prior knowledge of graphics,
> and I'm trying to use a RotPosPathInterpolator, I am having problems
> understanding the use of a Quat4f to specify orientation.
>
> I have look at the Computer Graphics Principles and Practice book
> recommended in a previous e-mail on this subject but still can't really
> understand how I might calculate what numbers to put in my Quat4fs.
>
> If anyone can think of a simple way to explain this or point me towards
> some resource on the subject I would be very grateful.
>
> Jenni.
>
> P.S. goal is to get spheres rotating on an arbitrary axis
>
>
> << File: ATT00001.html >>
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