Well, the workaround is quite simple. Sun's .OBJ loader works pretty
fine (though i haven't used it very often). So, convert 3DS files into
obj format (or LightWave, as far as i remember Sun supports this format
either). Moreover, as i heard, u can access named objects of 3D model by
their names. So, this should work. The only problem is that if model
uses some external texture files (i'm no good 3D designer, so i even
don't know if such 3D format actually exists. Sun's loader has support
for this, at least), default .obj loader would work incorrectly when
model is loaded via URL due to the bug in this loader i wrote about
recently (Base url is set incorrectly there).

Hope this would ease your life a bit,
vladimir
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Vincent-Olivier Arsenault wrote:
>
> Thank you for your help!
>
> Here are some precision:
>
> 1- I have to be able to use it commercially;
> 2- I want to be able to re-save the shape info with CompressionStream;
> 3- I want to be able to access each named 3DS objects separately;
> 4- I want the material (only plain colors) to be imported correctly.
>
> I know that it may be a little too much, if so please, tell me what I could
> do instead.
>
> Thanks!!
> Vincent-Olivier Arsenault
> chaostechnologies
>
> [EMAIL PROTECTED]

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