I have just ran into weird problem: i can catch collision detection with
any objects except for Link'ed ones. What i do is create SharedGroup,
then add a Shape to it, then in a loop i breed this SharedGroup via
myTransformGroup.addChild(new Link(mySharedGroup));
I set collision bounds on myTransformGroup, but they just don't work! As
i said for not shared shapes everything works just fine.
So, did i miss something or it's just a bug?

Thanks for your help,
vladimir

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