At 16:51 30/08/99 +0400, you wrote:
>I have just ran into weird problem: i can catch collision detection with
>any objects except for Link'ed ones. What i do is create SharedGroup,
>then add a Shape to it, then in a loop i breed this SharedGroup via
>myTransformGroup.addChild(new Link(mySharedGroup));
>I set collision bounds on myTransformGroup, but they just don't work! As
>i said for not shared shapes everything works just fine.
>So, did i miss something or it's just a bug?
>
>Thanks for your help,
>vladimir
This one has come up on several occasions Vladimir, usually as problems
with reliable collision detection with sun primitives since they use shared
groups.  I haven't seen a solution.

BTW, thanks for your earlier comments, they could be quite useful.

Tony

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