I finally got a chance to blog on how to embed a JavaFX scene in a Swing application. Please try it out and let me know if I missed anything.
http://blogs.sun.com/javafx/entry/how_to_use_javafx_in Thanks, Josh On Dec 14, 2008, at 1:52 PM, Andres Almiray wrote: > > Then you'll be pleased to know that GraphicsBuilder provides D&D > support with a simple property "autoDrag", you can also attach extra > event handlers during drag > > http://groovy.codehaus.org/GraphicsBuilder+-+Groodle3+-+Screencast > > On Dec 7, 9:52 am, "Adam G." <[email protected]> wrote: >> Ok, I will just post it again here, because the page I created has >> been deleted... >> >> After the 1.0 release I started to download the SDK, the NetBeans >> plugins and wanted to begin developing. As or main applications deals >> with graph based interfaces, I wanted to test how hard it would be to >> implement drag'n'drop (in one window, so no transfer objects or what >> so >> ever). I remembered from my first try outs with JavaFX that there was >> this very handy JavaFX Pad. So I have downloaded it >> (http://download.java.net/general/openjfx/demos/javafxpad.jnlp) and >> there was already the first Node with dragging and moving around >> support. Ok, that was cool! So I took a look into the code and >> checked >> out the lines where the magic happens: >> >> var x = 0 >> var y = 0 >> >> onMouseDragged: operation(e) { >> // updating x and y will move the group >> // since a translation transform is bound to them >> x += e.localDragTranslation.x; >> y += e.localDragTranslation.y; >> >> } >> >> Ok, quite easy. Copied that into NetBeans and the only thing that I >> got >> were errors. After looking around I have found other similar examples >> and I have found the type of e, that is CanvasMouseEvent. Ok, added >> that >> and nothing. After searching the whole internet ;) I have found >> some >> comments, that the API has changed. So the classes in the package >> javafx.ui.* have been moved or replaced. The CanvasMouseEvent was one >> of >> the classes that have been replaced and not available anymore. So how >> could I do that now? Again after, some hours of google I have found >> this >> very up to date official >> tutorial:http://javafx.com/samples/DragAndDrop/index.html >> >> public-init var maxX = 200; >> public-init var maxY = 200; >> var startX = 0.0; >> var startY = 0.0; >> >> override var onMousePressed = function(e:MouseEvent):Void { >> startX = e.sceneX-translateX; >> startY = e.sceneY-translateY; >> >> } >> >> override var onMouseDragged = function(e:MouseEvent):Void { >> var tx = e.sceneX-startX; >> if(tx < 0) { tx = 0; } >> if(tx > maxX-image.width) { tx = maxX-image.width; } >> translateX = tx; >> >> var ty = e.sceneY-startY; >> if(ty < 0) { ty = 0; } >> if(ty > maxY-image.height) { ty = maxY-image.height; } >> translateY = ty; >> >> } >> >> So from the quite elegant methode above I have to change my code to >> look like this. The very handy field >> localDragTranslation is gone. Why? Did I miss something? I mean, I am >> really willing to try JavaFX out and >> even use it. But the first experience is anything else than a >> success. >> >> Cheers, >> Adam Giemza > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "The Java Posse" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/javaposse?hl=en -~----------~----~----~----~------~----~------~--~---
