If you follow me on Twitter you now know that this is the secret project I've been working on. I can't give out any more information that what's on Jonathan's blog, but I can say that your questions will be answered at JavaOne, which is a scant two weeks away. (And now my brain explodes as I realize my demos have to be done in 2 weeks).
On May 20, 2009, at 2:52 AM, Karsten Silz wrote: > > Hi! > > In a blog post, Jonathan Schwartz announced a Java application store > for Java and JavaFX applications (think "iPhone App Store for Java"): > http://blogs.sun.com/jonathan/entry/will_java_be_the_world > > It seems like a good way to make money for Java and a necessity in the > mobile arena where everybody and their dog copies the iPhone App > Store. But there are some interesting questions being raised in an > blog (http://www.javaworld.com/community/?q=node/2968), such as: > > Technical requirements. How do you define that a Java application > "works"? If it works in a screen resolution of 800x600 on Windows > with Java 1.4? 1024x768 on Windows and Mac with Java 5? All > resolutions on Windows, Mac, Linux, Solaris? Most hobbyists at least > probably test their Java app in a very few configurations (mostly > whatever they develop on), so it's going to be interesting to see how > the requirements are defined for an app (e.g., whether you can say > "Requires Windows and Java 5"). This seems like an expensive thing to > test for Sun and could use some "cloud-based" testing platform for > developers (e.g., Sun gives you virtualized environments, remotely > accessible, to test your app on Java 1.5 / 5 / 6 on Windows XP / > Vista / 7, Mac OS X and Red Hat / Suse / Ubuntu Linux). The Apple App > Store targets a closed, homogeneous platform where Apple controls > both the hardware and the software (iPhone / iPod Touch), but even > Apple doesn't sell Mac applications, yet (where it also controls at > least the hardware and the OS). > > Business model: Apple doesn't make a whole lot of money off its iTunes > store (most revenue goes to the content creator) and apparently off > the App Store; these stores exist to sell the Apple hardware where > Apple supposedly has a margin of around 50%. Sun doesn't make any > money off most of the hardware being sold to use Java. So Sun carries > the cost of testing the applications and distributing them - but how > does it make money (apart from whatever cut it gets from the paid for > applications)? Only indirectly, I suppose - through more people > installing a Microsoft Live toolbar when downloading the JRE or > getting more license fees from JavaFX Mobile by making the platform > more attractive. Though I would assume that JavaFX Mobile license > fees are under pressure- Flash Lite is on a billion devices, too > (http://bloggy.kuneri.net/2009/02/16/flash-lite-on-1-billion-devices), > and the upcoming Flash Player 10 for Smart Phones / TVs will be > royalty-free, including the codecs (http://www.openscreenproject.org/ > about/faq.html); Adobe makes money off their tools so they > traditionally give away the runtime for free. > > What do you think? > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "The Java Posse" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/javaposse?hl=en -~----------~----~----~----~------~----~------~--~---
