brute-force with some sort of map-reduce algorithm is probably the way to
go, assuming there are few enough  variables for your hardware.

On 10 September 2010 19:47, Kevin Wright <[email protected]> wrote:

> It's an NP problem, definitely.  Chances are that the "obvious" heuristic
> wont be the optimal one.
>
> It's like this: http://www.cfcl.com/vlb/Cuute/Puzzles/17min_puzzle.html
> Only harder...
>
>
> On 10 September 2010 19:31, TC <[email protected]> wrote:
>
>> We do have some proprietary algorithms that do full geometry piecing
>> and collaboration on cores. However what I'm looking for is much
>> simpler. Really at this point I'm just looking to find the number of
>> different cores of each type used and the total linear footage that
>> makes up said cores. Only paying attention to length.
>>
>> The code im attempting to clean up is about 600 lines and brute forces
>> through several arrays multiple times. While it returns the correct
>> number of each length core we need it is slow and not as
>> mathematically accurate as I believe it could be.
>>
>> If it helps give you scope the different lengths we have to work with
>> are 144, 120, 96, 72, 48 in inches.
>>
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>
>
> --
> Kevin Wright
>
> mail / gtalk / msn : [email protected]
> pulse / skype: kev.lee.wright
> twitter: @thecoda
>
>


-- 
Kevin Wright

mail / gtalk / msn : [email protected]
pulse / skype: kev.lee.wright
twitter: @thecoda

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