This is precisely why I loathe closed platforms like iPhone, PS3.
Whereas Windows just doesn't provide anything, those platforms
actively prevent any programming.

On Wed, Oct 6, 2010 at 5:06 AM, RogerV <[email protected]> wrote:
> The problem is that the current options for scripting a PC don't make
> available a very interesting environment to play and experiment with.
>
> The Commodore 64, with its ROM BASIC, sprite color graphics, its
> rather comprehensive manual, and a 3rd party book on the 6502 CPU
> assembly language made for a explosively empowering environment to
> learn computing at down fairly close to the metal.
>
> Before even getting exposed to CS curriculum it can do a world of good
> to learn how to master a machine like the Commodore 64, Apple II, or
> TRS 80, which were at varying levels of afford-ability.
>
> Then there was the original Mac OS with its Motorola 68000, extensive
> ROM tool box routines, Quickdraw graphics, and trap dispatch table
> that was so easy to install all manner of cool hooks into the system
> (these days protected memory kernels take all the fun away). Couple
> the Mac with LightSpeed C and the good times were just endless.
>
> It was those early generation computers that launched the computing
> love affair for so many. Now days kids have game machines and turn-key
> PCs. Nothing is really hackable in the (creative) way that the first
> gen hardware was.
>
> Who can blame kids today with being bored with the CS proposition -
> there's nothing truly exciting to bootstrap them along into acquiring
> a passion for computing. Coding a browser DOM in JavaScript is
> horribly lame relative to hacking a Commodore 64 in 6502 assembly.
>
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