> > BTW, the "Mortal Kombat" case you bring up is an interesting one. > Nintendo always wanted to be family friendly, so they insisted the > SNES version of "Mortal Kombat" not have real blood, as Miroslav > notes, nor the "fatalities" that were the game's biggest draw. Sega > didn't have a problem with this, and the Genesis version sold far > better. A few years later, once a ratings system was in place, > Nintendo could drop the family-friendly veneer, since buyers would > know from the rating what they were getting in for. In fact, Nintendo > tried to launch their own realistic fighting line, "Killer Instinct", > but it wasn't very popular. > > Thats because Killer Instinct while graphically advanced for its time (the rendered stuff was done well by RARE) was ultimately boring. It did not quite hit teh sweet spot that is the combo system found in SF2.
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