Yup and the general recommendation is to use DIPs when designing the
UI, as well as providing graphical assets in low, medium and high
density formats (and, as I am now discovering even for home page
widgets, landscape and portrait). Android will automatically use the
best (most appropriate) version of the asset for the device it is
running on.

On Dec 18, 1:49 pm, Reinier Zwitserloot <[email protected]> wrote:
> android has had the concept of the 'dip' (Device Independent Pixel) since as
> far as I know a while. Romain and Chet used it extensively in their android
> demos at devoxx. A dip is equivalent to more or less the physical mm by mm
> size of a single pixel on a G1 phone*.
>
> *) I think it was a G1, could be the yardstick is some other phone.

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