Yup and the general recommendation is to use DIPs when designing the UI, as well as providing graphical assets in low, medium and high density formats (and, as I am now discovering even for home page widgets, landscape and portrait). Android will automatically use the best (most appropriate) version of the asset for the device it is running on.
On Dec 18, 1:49 pm, Reinier Zwitserloot <[email protected]> wrote: > android has had the concept of the 'dip' (Device Independent Pixel) since as > far as I know a while. Romain and Chet used it extensively in their android > demos at devoxx. A dip is equivalent to more or less the physical mm by mm > size of a single pixel on a G1 phone*. > > *) I think it was a G1, could be the yardstick is some other phone. -- You received this message because you are subscribed to the Google Groups "The Java Posse" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/javaposse?hl=en.
