I think one needs both the emulator and the physical device in order to
write production quality code. One cannot possibly have 10 - 20 different
Android phones to test the code with. How can you make sure your app works
with OS 1.6 if you used 2.1 for development? On a different resolution? With
different color scheme? You simply can't unless using the emulator.
This is where iPhone shines: the number of combinations is significantly
smaller there. No different color themes, not that many OSes to support, not
that many resolutions to deal with.

2011/1/29 Cédric Beust ♔ <[email protected]>

>
>
> On Sat, Jan 29, 2011 at 7:59 AM, Phil <[email protected]> wrote:
>
>> As an aside, I asked the same question of Romain and Chet at Devoxx,
>> and if there were plans to improve it. They were both honest and said
>> that all the Android dev team use real hardware rather than the
>> emulator whenever possible. If I remember correctly they also said
>> there were plans afoot to try and improve things.
>>
>
> It really depends on the kind of application that you are developing. If
> you are writing code that uses the view system and other standard stuff such
> as network operations, sync manager, storage, preferences, etc... then the
> emulator will work fine.
>
> If you are working in an area that's a bit more hardware sensitive (graphic
> code, accelerometer, GPS, camera, Bluetooth, etc...) then you will be better
> off developing on a real device.
>
> Thankfully, these two modes of development are very similar so switching
> between them is pretty much frictionless. As opposed, to, say, Java ME.
>
> --
> Cédric
>
>
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