The application didn't really benefit from fullscreen, as it had
infinite scrolling before we were all gawping at Twitter doing it.
And in 4 directions.

It would have been useless for blind people, as it was deliberately
aimed at sighted users.  In fact, the way I wrote it ignored Swing's
accessibility APIs, so I actually wasn't using the support that you're
complaining doesn't exist.

Regarding cross-platform UI being a quest for the lowest common
denominator, I think that overstates the differences there are between
the platforms we actually use.

On an unrelated note, I just can't beat you on a particular level of
Angry Birds that you probably didn't even know I was trying to beat
you on.  Grr. :)

On Tue, Dec 6, 2011 at 2:04 PM, Casper Bang <[email protected]> wrote:
>> To be fair, I had a Swing app running on Macs with no problems 5 years
>> before I first used a Mac, so I think it delivered on that front.
>
>
> Java tried, but it failed. And really, how could a unification of UI/UX
> across different OS be anything than the never-ending quest for
> lowest-common denominator?!
>
> To continue your Mac example: Try to run your Swing app on OSX Lion and
> notice how it's unable to go into fullscreen mode. Or try letting a blind
> person, with a screenreader, navigate your (emulated) Swing UI.
>
> It's a pipe dream and no successful application I can think of, make use of
> a cross-OS UI toolkit.

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