I'm not sure I understand the AOT angle.  Sorry.

On Mon, Jan 16, 2012 at 8:17 PM, clay <[email protected]> wrote:
> C still outperforms both the JVM/CLI class of runtimes when it comes
> to extremely performance sensitive applications and tight memory
> constraints.
>
> I really don't believe there is a performance problem with Java/JVM vs
> Mono.
>
> When you cite Mono as having big performance advantages and cite the
> stack allocation feature:

Apologies, I wasn't trying to say for sure that Mono has a definite
performance advantage.  So, first let me reiterate what I think was
the main draw, the large base of developers already doing game
development in C# with the XNA tools.

That said, I just saw the hacker news floating of the old jgit versus
cgit email* recently and it reminded me of some of the crazy crap that
game developers do.  In particular, tricks such as "doing a copy from
an inflated tree into a struct object."  Now, I could be wrong, but I
thought in C# it was possible to do tricks such as this with an
"unsafe" region.  (In case it isn't clear, I'm not an experienced C#
programmer.  So, if I'm wrong, let me know. :) )


*http://news.ycombinator.com/item?id=3455673

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