I'm not sure I understand the AOT angle. Sorry.
On Mon, Jan 16, 2012 at 8:17 PM, clay <[email protected]> wrote: > C still outperforms both the JVM/CLI class of runtimes when it comes > to extremely performance sensitive applications and tight memory > constraints. > > I really don't believe there is a performance problem with Java/JVM vs > Mono. > > When you cite Mono as having big performance advantages and cite the > stack allocation feature: Apologies, I wasn't trying to say for sure that Mono has a definite performance advantage. So, first let me reiterate what I think was the main draw, the large base of developers already doing game development in C# with the XNA tools. That said, I just saw the hacker news floating of the old jgit versus cgit email* recently and it reminded me of some of the crazy crap that game developers do. In particular, tricks such as "doing a copy from an inflated tree into a struct object." Now, I could be wrong, but I thought in C# it was possible to do tricks such as this with an "unsafe" region. (In case it isn't clear, I'm not an experienced C# programmer. So, if I'm wrong, let me know. :) ) *http://news.ycombinator.com/item?id=3455673 -- You received this message because you are subscribed to the Google Groups "The Java Posse" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/javaposse?hl=en.
