They said it at the JavaOne strategy keynote, but I believe I heard it
before. Can't recall where though.

E

On Jan 18, 8:01 am, "Ricky Clarkson" <[email protected]> wrote:
> Where can I read that admission by Oracle?
>
>
>
>
>
>
>
> -----Original Message-----
> From: ushac <[email protected]>
> Sender: [email protected]
> Date: Wed, 18 Jan 2012 01:50:01
> To: The Java Posse<[email protected]>
> Reply-To: [email protected]
> Subject: [The Java Posse] Re: Sony's PlayStation Suite for Vita/Android
>  Chooses C#/Mono Exclusively. What's the Alternative?
>
> I haven't tried C# unsafe, but it definitely looks better than JNI. In
> fact, Oracle has openly admitted that JNI was intentionally designed
> to be hard to use in order to push people to write pure Java.
>
> JNI isn't only hard to use, it can be pretty slow as well. The
> function calls themselves aren't that bad, but stick to primitive
> parameters/return values and direct ByteBuffers for any data the needs
> to be passed between native and Java. Setting a field in a java object
> from native costs (on my machine) something like 50ns, which on its
> own isn't much, but still about 100x more than doing it in pure Java.
> So don't do that on a critical path!
>
> At JavaOne 2011 Oracle casually mentioned that they hope to improve
> native handling in Java 9. I hope they do, and wouldn't be surprised
> if it looked a lot like "unsafe".
>
> Regards,
> Erik Språng
>
> On Jan 17, 8:00 pm, Josh Berry <[email protected]> wrote:
> > On Tue, Jan 17, 2012 at 1:36 PM, clay <[email protected]> wrote:
> > > I read the JGit email: he's right. unsigned types are definitely a
> > > plus and a JVM deficiency but it's usually not a huge performance deal
> > > by itself in the context of a full application. You have a good point
> > > about "unsafe" in C#, but you can also use JNI to integrate Java with
> > > high performance optimized C. But bottom line, performance is
> > > typically never a deciding factor between JVM and CLI/Mono.
>
> > I could be wrong, but JNI doesn't really act as a good "unsafe"
> > replacement.   I tried searching quickly, but couldn't find any good
> > links.  Essentially, I'm lead to believe that JNI calls can actually
> > be rather expensive.  And, especially with some of the insane tricks
> > I've seen to quickly take a byte of data from a network packet and
> > turn it into a struct (yeah yeah, I know this is old hat for c
> > coding...), I think these add up heavily in common code for game
> > development.
>
> > > playing and game development brands like Xbox/XNA/XBLA/DirectX/C# are
> > > very popular. Anything related to Java is not. And most people view
> > > terms like "Scala" or "Haskell" as just foreign jibberish. With this
> > > type of crowd, most people have zero or very limited development
> > > experience, and it's more perception and brand preference than deep
> > > technical issues.
>
> > > But even for the Microsoft fans: the Sony PlayStation Suite doesn't
> > > give them the full XNA and XBLA tool chain. Microsoft's Xbox and
> > > Sony's PlayStation platforms are similar but intensely competitive
> > > rivals, and the fans are strongly divided as well. Much of the
> > > Microsoft fanbase will choose to develop for Xbox Live and/or Windows
> > > Mobile rather than a PlayStation/Android SDK. If there's anywhere for
> > > a viable tool chain alternative to MIcrosoft, this is it.
>
> > I think you are dismissing the amount of example code out there in C#
> > for doing game development.
>
> > So, lets turn this around.  Why would you have picked a different
> > platform?  Why do you feel that the stuff Microsoft has created is a
> > bad choice?
>
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