I wouldn't want to invest time in learning at dead-end technology.
Flash/air/actionscript is on the way to oblivion IMO.  Even Adobe
seems to know it as they are de-emphasizing flash in favor of HTML5.

On Mon, Apr 9, 2012 at 4:19 PM, Sam Reid <[email protected]> wrote:
> I recently did some prototyping with Flash/Flex/AIR, and it seemed like it
> worked well when I tested the same codebase on iOS and Android, and I was
> able to develop and test on all my devices (iOS and Android) from Windows.
>  And it provided a decent emulator for quick turnaround time.
>
> Sam
>
>
> On Mon, Apr 9, 2012 at 3:34 PM, Rakesh <[email protected]> wrote:
>>
>> It definitely is not about padding my CV!!!
>>
>> From the answers, I can see its not easy to choose a path.
>>
>> Keep the suggestions coming though.
>>
>> Rakesh
>>
>> On 9 April 2012 22:07, Robert Casto <[email protected]> wrote:
>> > There are more considerations than a resume builder or making sure the
>> > application is a perfect fit for the platform. Sometimes you need speed
>> > to
>> > market and want to target both platforms, or you want something that
>> > works
>> > consistently so you can support it easily and document it for users
>> > easily.
>> > There is a lot of cost building 2 completely separate applications. I'm
>> > opting for the jQueryMobile/PhoneGap option and though it won't be a
>> > perfect
>> > fit, it will get me there and customers are not going to be very picky.
>> > If
>> > your application is the only choice they have, they might be happy to
>> > have
>> > it on their phone even though it is a different user experience than the
>> > other apps.
>> >
>> >
>> > On Mon, Apr 9, 2012 at 5:01 PM, phil swenson <[email protected]>
>> > wrote:
>> >>
>> >> If one of your goals is building your resume, I wouldn't mess with
>> >> these 3 party frameworks that "wrap" mobile dev.  Also, the results
>> >> aren't as nice and the idioms are different on each platform, so these
>> >> apps become "least common denominator" apps that look amateurish IMO.
>> >>
>> >> Even when you wrap it, it's still a PITA to test and deploy.  In the
>> >> case of iOS, you still need to compile in Xcode on a Mac and deal with
>> >> all the provisioning stuff.
>> >>
>> >> On Mon, Apr 9, 2012 at 3:48 AM, Rakesh <[email protected]>
>> >> wrote:
>> >> > Hi guys,
>> >> >
>> >> > I know next to nothing about creating IOS/Android apps except that
>> >> > things change constantly so I wanted to get the group's advice on
>> >> > something I am considering developing soon.
>> >> >
>> >> > The requirements are initially quite modest:
>> >> >
>> >> > 1. Ability to look up ingredients and show related content.
>> >> > 2. Search for ingredients.
>> >> > 3. Be available off line.
>> >> > 4. Easy to develop across ISO and Android.
>> >> >
>> >> > Not sure about the last one, do I have to create 2 projects and
>> >> > manage
>> >> > them separately? I've heard there are third party applications where
>> >> > you write once in Javascript(I think) and it cross compiles down to
>> >> > both OS's.
>> >> >
>> >> > Is it practical to do both as a newbie to mobile development? Should
>> >> > I
>> >> > just concentrate on Android (since I know Java)?
>> >> >
>> >> > Any advice appreciated!!
>> >> >
>> >> > Thanks
>> >> >
>> >> > Rakesh
>> >> >
>> >> > --
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>> >
>> >
>> >
>> > --
>> > Robert Casto
>> > www.robertcasto.com
>> > www.sellerstoolbox.com
>> > www.lakotaeastbands.org
>> >
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>
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