Notch said his future games won't be done in Java. The new game from him 
and his company Mojang, Scrolls, is using the Unity game engine, which has 
a base engine C++ and higher level scripting in Mono/C#. I don't understand 
why he made this change.

JavaFX never made sense for games. It does make sense for Swing/Silverlight 
type widget apps that target workstation desktop systems.

JavaFX runs on OpenGL and the JVM. Game developers want better OpenGL/JVM 
runtime functionality (no required system runtime, better iOS/NaCl 
runtime). Give the game dev crowd a solid JVM/OpenGL platform and they will 
build the game engines on that.

On Saturday, April 14, 2012 11:58:17 AM UTC-5, Simon Ochsenreither wrote:
>
> With other words: Keeping Notch programming is more relevant to Java's 
> market share than pouring millions of dollars into JavaFX.
>
> Oh, the bitter irony.
>

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