Notch said his future games won't be done in Java. The new game from him and his company Mojang, Scrolls, is using the Unity game engine, which has a base engine C++ and higher level scripting in Mono/C#. I don't understand why he made this change.
JavaFX never made sense for games. It does make sense for Swing/Silverlight type widget apps that target workstation desktop systems. JavaFX runs on OpenGL and the JVM. Game developers want better OpenGL/JVM runtime functionality (no required system runtime, better iOS/NaCl runtime). Give the game dev crowd a solid JVM/OpenGL platform and they will build the game engines on that. On Saturday, April 14, 2012 11:58:17 AM UTC-5, Simon Ochsenreither wrote: > > With other words: Keeping Notch programming is more relevant to Java's > market share than pouring millions of dollars into JavaFX. > > Oh, the bitter irony. > -- You received this message because you are subscribed to the Google Groups "The Java Posse" group. To view this discussion on the web visit https://groups.google.com/d/msg/javaposse/-/Fr3sKUDQ3wcJ. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/javaposse?hl=en.
