On Wed, Jun 4, 2014 at 11:55 AM, Carl Jokl <[email protected]> wrote:

> I wonder about Swift in terms of performance of apps. Traditionally Games
> companies use C++ for their games engines and on iOS just use the minimum
> Objective-C to act as the glue to the operating system. For all Objective-C
> apps then yes Swift will be a big improvement but for those where it was
> kept to a minimum the difference may not be as dramatic.
>

Pretty sure c/c++ will remain the best cross platform option for a long
time.  Whatever promise of Java and related languages as providing cross
platform environments, this just never happened.  Closest would actually be
.net and friends, I believe.

Even the rise of such interesting projects as the unreal engine in the
browser seems to be taking advantage of the fact that the "cross platform"
portion is just a c dialect language.

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