Hello,

I don't know if we've got to move to another list or a private discussion to 
continue this thread ?

Richard, I am working on a timed turn-based strategy game, with several 
players. You're talking about server components, I guess that this is more time
consuming to learn this technology than learning to program bots in php
:p ?

Michal, I guess what you call the game layer is a protocol independent from its 
processing (whether by a server component or by a bot ?). What I need for the 
project I am working on is :
- game tables initialisation with specific rules parameters ;
- timed game actions performed by the players ;
- game state messages (score evolution, win, etc.) and timed game events 
processed by the server ;
- chat.
Do you want me to detail these ?

Maybe a reusable solution for other games could be a server component handling 
the game sessions you described Michal, and bots processing the specific 
mechanics of a given game...

Best,
Guillaume

----- Message d'origine ----
De : Richard Dobson <[EMAIL PROTECTED]>
À : Jabber software development list <[email protected]>
Envoyé le : Mercredi, 31 Janvier 2007, 11h03mn 14s
Objet : Re: Re : [jdev] how to program a jabber game server


> Seems like it would be nice to resurrect the idea of game layer. May I
> suggest to write down what people want from the protocol to accomplish
> before starting thinking about it (be it me or someone else). This seems
> to lead to a situation where each client and server supports one game
> and if you want to play something else, you need to use different server.
>
> Thought such discussion should happen on JIG probably.
>
> With regards
>   

Well what I am implementing is basically a simplification of the game 
layer idea, personally id rather get something working before coming 
back to discuss it to avoid any arguments or misunderstandings on how to 
do it, id rather have a proof of concept so people can see something 
working.

Richard









        

        
                
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