Anyway, in that case (with an evolving number of game hosts), game hosts can not
be internal components because they have to be launched dynamically (by another
host or by the game matching service). That's the point I wanted to be sure of, 
which
implies my game hosts have to be bots.

Guillaume

----- Message d'origine ----
De : Richard Dobson <[EMAIL PROTECTED]>
À : Jabber software development list <[email protected]>
Envoyé le : Mercredi, 7 Février 2007, 15h19mn 41s
Objet : Re: Re : [jdev] how to program a jabber game server


> Richard, I want to dynamically create game hosts to adapt to the number
> of online players. If all game hosts are full, I want the clients to 
> be able
> to request the creation of new hosts.
Ahh ok, that sounds fair enough, but the way I would implement that 
would be that the game hosts themselves would start up additional ones 
when they are full (otherwise the game matching service will need to be 
constantly monitoring the game hosts to know if they are full or not), 
as well as removing themselves from the list of available hosts the game 
matching component has, either preferably by having a protocol that the 
game hosts use to register/de-register with the game matching component 
over XMPP on start-up or when full etc, or use something like a shared 
database.

Richard


        

        
                
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