I think it makes sense to contact the other author before releasing a different 
plugin. We can still decide what to do after that... 

Am 04.04.2014 um 15:13 schrieb Rafael Ribeiro Rezende <[email protected]>:

> Hello all,
> 
> I'm about to finish a plugin to build Play!Framework projects from Jenkins.
> 
> There is already an available implementation from Takafumi Ikeda that hasn't 
> been maintained since some 3 years ago. Play!Framework changed a lot since 
> then and Jenkins have grown up a lot as well. In summary, the plugin doesn't 
> seem to work anymore (at least I didn't manage to make it work without 
> repairing some source code). It uses some deprecated methods as well.
> 
> https://github.com/jenkinsci/play-plugin
> 
> Then, I decided to create a plugin from scratch. It's simpler in terms of 
> implementation, but with a better interface (imo) and structure.
> I plan to contact the Play!Framework community soon to get some better use 
> cases and see how I could improve it a bit more...
> 
> Anyway, my question here is: should I release it to jenkins as a new plugin 
> or should I contact the play-plugin developer and see if I could overwrite it?
> 
> From one hand, it's a complete new code, new project, which could 
> characterise it as a new plugin.
> On the other hand, it provides more o less the functionality of the existing 
> plugin, which is no longer supported and, afaik, broken. (I can be wrong 
> here, ok?)
> So, the next step depends pretty much on the policy of the Jenkins community 
> regarding plugin release.
> 
> Cheers,
> 
> Rafael
> 
> -- 
> You received this message because you are subscribed to the Google Groups 
> "Jenkins Developers" group.
> To unsubscribe from this group and stop receiving emails from it, send an 
> email to [email protected].
> For more options, visit https://groups.google.com/d/optout.

Attachment: signature.asc
Description: Message signed with OpenPGP using GPGMail

Reply via email to