Carlos, please sync up with me to get my full rant on the deficiencies of
the Cloud API. I can point you to our "best" implementations (which sadly
for the community are closed source - not my call)

FWIW the current Cloud API is IMHO a crappy extension point and it is
almost impossible for anyone to implement correctly. There is, to my
knowledge, no correct implementation of the Jenkins Cloud API. The "best"
implementations I am aware of are currently closed source but IMHO it's no
big loss to the community as even those have issues.

The changes I made in 1.607 correct for some of the issues, but w.r.t. the
Cloud API it's more lipstick on a pig.

On my backlog is to replace the Cloud API with a new and much easier to
implement extension point. I gave myself the hooks to do that in either
1.592 or 1.588 and it should be possible to implement as a plugin rather
than waiting for changes in core.

Every single cloud implementation has issues as soon as you start to put it
under load. With oc-cloud I am able to mask a large chunk of the issues by
virtue of doing the required coordination from Operations Center and by
doing the state management in a local transaction database... but all of
that is far far too much overhead to ask every cloud implementation to do.
Jenkins *should* be doing it for the cloud implementer...

In short, I believe what the docker-plugin is doing is "a severely
sub-optimal path" and it only gets away with it when under light-medium
load. I can cause it to "go bad" with some of my stress tests that I used
to develop the fixes for 1.607

On 23 January 2015 at 17:33, Carlos Sanchez <[email protected]> wrote:

> Hi!
>
> I'm creating the Kubernetes plugin [1] to start slaves in Kubernetes or
> Google Container Engine, which basically means launching Docker containers
> across multiple hosts with just one API.
> Some background: Kubernetes allows launching individual containers (Pods)
> or creating a ReplicationController, which accepts a Pod template and a
> number of how many containers you want to run, and can be resized
> dynamically, a pool of containers.
>
> Initially I though about implementing the plugin using a
> ReplicationController and resizing it as new slaves are needed, but seems
> that Jenkins operation doesn't fit well with this idea. It would prevent
> killing specific slaves, it would just be a pool. So I went ahead and moved
> to launch Pods one by one.
>
> The issue I have now is about initialization time, where the container is
> not accepting connections until the image is downloaded and started. The
> Docker plugin has this comment [2]
>
> // Docker instances may have a long init script. If we declare
> // the provisioning complete by returning without the connect
> // operation, NodeProvisioner may decide that it still wants
> // one more instance, because it sees that (1) all the slaves
> // are offline (because it's still being launched) and
> // (2) there's no capacity provisioned yet.
> //
> // deferring the completion of provisioning until the launch
> // goes successful prevents this problem.
> slave.toComputer().connect(false).get();
>
> Should I do the same?
>
> There is also the issue that Kubernetes would be better suited for swarm
> slaves. Opening ssh or ports in each pod is more complicated than just
> doing the connection to the master from the container.
>
> Thanks!
>
> [1]
> https://github.com/carlossg/jenkins-kubernetes-plugin/blob/master/src/main/java/org/csanchez/jenkins/plugins/kubernetes/KubernetesCloud.java
> [2]
> https://github.com/jenkinsci/docker-plugin/blob/master/src/main/java/com/nirima/jenkins/plugins/docker/DockerCloud.java#L239
>
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