If my client is sending a steady stream of unthrottled binary data, too
fast for the server to keep up, what happens? My assumption was that
WebSockets were designed so that the Javascript client's send request would
block if some kind of buffer was full, but I'm starting to think that might
not be correct.

What does Jetty do internally when the server-side onMessage callback is
taking a while to process? I know that there must be some buffering
occurring in a receiving thread, but what happens when the buffer is full?
Does it just respond to the client with an error code?
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