Hi,

I am working on a port of SqueezePlay to Windows Mobile. Today I
finally got it stable enough. Everything I tested, works (audio
playback stutters).
Main problem right now it does not play nice with other apps (redraws,
even if other apps are in the foreground etc.) start menu is hidden
etc. No software keyboard support.

Many of the subprojects were already prepared for Windows CE or were
unproblematic. Still it was a world of pain, to get everything to
compile and run, as Windows CE has a lot of quirks and limitations.

Most problematic was the memory consumption, as applications can
effectively use only about 20-24 MB of virtual memory (memory
fragmentation is a big problem). I had to  extend SDL a lot to make it
run (the Surfaces are now RLE compressed downto 1/2 or even 1/10 of the
original size) 

The build requires Visual Studio 2008 (I am using Professional) and
the
Windows Mobile 6 SDK and refresh, should build for WM5 as well).
I have created new project file to avoid conflicts with the Windows
builds.

If someone is interested I could send the patches.


One thing I noticed there is no suitable skin for touchscreen only
devices (I own a Touch HD), missing direction pad for the controller
skin, and not enough controls on the FullSCreenSkin (volume etc) 
I would like to know, if there is maybe ongoing work in this
direction. 
If not, I could need some help for designing a new skin, probably is a
lot of work.

Rudolf


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rudolf_j
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