rudolf_j;411090 Wrote: 
> Hi,
> 
> I am working on a port of SqueezePlay to Windows Mobile. Today I
> finally got it stable enough. Everything I tested, works (audio
> playback stutters).
> Main problem right now it does not play nice with other apps (redraws,
> even if other apps are in the foreground etc.) start menu is hidden
> etc. No software keyboard support.
> 
> Many of the subprojects were already prepared for Windows CE or were
> unproblematic. Still it was a world of pain, to get everything to
> compile and run, as Windows CE has a lot of quirks and limitations.
> 
> Most problematic was the memory consumption, as applications can
> effectively use only about 20-24 MB of virtual memory (memory
> fragmentation is a big problem). I had to  extend SDL a lot to make it
> run (the Surfaces are now RLE compressed downto 1/2 or even 1/10 of the
> original size) 
> 
> The build requires Visual Studio 2008 (I am using Professional) and
> the
> Windows Mobile 6 SDK and refresh, should build for WM5 as well).
> I have created new project file to avoid conflicts with the Windows
> builds.
> 
> If someone is interested I could send the patches.
> 
> 
> One thing I noticed there is no suitable skin for touchscreen only
> devices (I own a Touch HD), missing direction pad for the controller
> skin, and not enough controls on the FullSCreenSkin (volume etc) 
> I would like to know, if there is maybe ongoing work in this
> direction. 
> If not, I could need some help for designing a new skin, probably is a
> lot of work.
> 
> Rudolf

Is this thread dead?  

I am still very interested by this port and would like to contribute.

Thank you!


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sle118
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