>> A final thought on this ... I have been quite disappointed in the Java
>> graphics performance. In spite of the work that Sun says they have
>> done, I think that the performance is poor. At this point the *only*
>> Java graphics operation I am using is java.awt.Graphics.drawImage, and
>> I think it is *slow*. Additionally, I have tried some stragegies which
>> should enable faster drawImage rendering. And in fact they slow things
>> down by a factor of 7. So, I'm not feeling very good about this aspect
>> of Java these days.
>
> Indeed. Wild thought... would it be much work and try to fix Sun'd
> drawImage  code?

I do not believe that Sun's drawImage code is publicly available. Well,
maybe as part of the blackdown project. I don't really know. Does anyone?

> Or would that code already be platform dependant?

No, I suspect that the problem areas are still in Java code. I have a
little more faith (or hope :) that the implementors of the 'platform
dependent' pieces would be better systems programmers who would write
efficient code  in order to make their platform look good.

I a bug with Sun because of one blatant performance bug:
 - using an 8-bit IndexedColorModel is 7x faster than the
   32-bit default DirectColorModel
 - using a 16-bit IndexedColorModel should also be faster ...
   I would expect almost the same 7x speedup
 - Instead, it is 17x *slower*

I also posted some things on the java forms at Sun. We'll see if I get any
response.


Miguel






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